There are several reasons why I haven't posted in a week or so. My girlfriend's been visiting. I've had an essay to do. I went bowling (and lost, miserably). All pale in comparison to my discovery of Football Manager.
Reams have been written on the addictive qualities of said game (and its Champ Man predecessors before the SI split). But I always just assumed it was because of the thrill of running your particular team, trying to outdo the real-life manager whose actions you continuously bemoan. And I was never that into football, so I gave it a miss.
Having awoken over the last year or so to the joys of the beautiful game (due in no small part to the recent upswing in Scotland's international fortunes) I figured it was about time I gave it a try. Not wanting to take on the mantle of Hibs manager without knowing what I was doing, I figured I'd get some experience with Peterhead, a lowly side in the Scottish second division, chosen entirely at random.
4 hours later, I pretty much had to be dragged away. We hadn't won a single match, out of about 10. We'd scored approximately 3 goals, and conceded what seemed like hundreds. And it's a testament to good game design that I really cared. And I wanted to improve. I was desperately swapping formations around, begging the board for more transfer money, haranguing my miserable strikers. It's almost invariably necessary in games to include a reasonable possibility of the player failing at tasks (otherwise there's no real success). And it's a real design challenge to prevent that being frustrating. Or at least to make it frustrating in the right way, so the player is left raring to try something else, to adapt and improve. Football Manager does it perfectly.
The next day, of course, I started again with Aston Villa. Challenge is all very well, but it's nice to have some chance.
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Monday, 18 February 2008
Wednesday, 6 February 2008
Deja Vu
I've done this a million times.
The thought hits me as I step smartly round a tombstone and click on a Nazi's head, ducking quickly back again as a hail of bullets clatter against the stone in front of me. I'm playing Medal of Honor: Allied Assault (yes, I know it's 5 years old - I have a rather incompetent laptop to contend with). And what I'm doing is clicking on graphical representations of little men. Well, what I'm actually doing at this point is staring at the featureless grey expanse that's supposed to be a tombstone with a puzzled frown on my face, but you know what I mean. And I've spent hours of my life doing this.
Everyone knows that if you keep on repeating the same word long enough, you start to lose your grasp on its meaning, till it becomes an odd, featureless sound. That's what this was like. Suddenly, I wasn't battling through a French graveyard, bravely taking on hordes of murderous foes. I was just moving a mouse cursor around and clicking on things (ok, so technically the cursor stays still in the centre of the screen and you move the rest around, but that's how it feels). At that moment, I couldn't for the life of me articulate why I was doing it.
The feeling passed and I successfully cleared out the church, but it left me with a lingering feeling that what I spend a fair bit of my time doing is actually a pretty weird thing. I can reel off reasons why games are worth playing, and I'll happily defend the Half-Lifes, Civilizations, and Marios of this world as excellent ways to spend your time, but I can't quite shake the impression that all I'm doing is making a handful of meaningless, repetitive movements. It's decidedly odd.
The thought hits me as I step smartly round a tombstone and click on a Nazi's head, ducking quickly back again as a hail of bullets clatter against the stone in front of me. I'm playing Medal of Honor: Allied Assault (yes, I know it's 5 years old - I have a rather incompetent laptop to contend with). And what I'm doing is clicking on graphical representations of little men. Well, what I'm actually doing at this point is staring at the featureless grey expanse that's supposed to be a tombstone with a puzzled frown on my face, but you know what I mean. And I've spent hours of my life doing this.
Everyone knows that if you keep on repeating the same word long enough, you start to lose your grasp on its meaning, till it becomes an odd, featureless sound. That's what this was like. Suddenly, I wasn't battling through a French graveyard, bravely taking on hordes of murderous foes. I was just moving a mouse cursor around and clicking on things (ok, so technically the cursor stays still in the centre of the screen and you move the rest around, but that's how it feels). At that moment, I couldn't for the life of me articulate why I was doing it.
The feeling passed and I successfully cleared out the church, but it left me with a lingering feeling that what I spend a fair bit of my time doing is actually a pretty weird thing. I can reel off reasons why games are worth playing, and I'll happily defend the Half-Lifes, Civilizations, and Marios of this world as excellent ways to spend your time, but I can't quite shake the impression that all I'm doing is making a handful of meaningless, repetitive movements. It's decidedly odd.
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